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Considering the sheer number of cards accessible, the evenness of the system in giving the potential of a hefty challenge in each battle really is to be commended.Įnsuring things remain exciting is that the pacing changes with each game. Each faction is designed around a particular play style, and while some may work better against others, none has a clear advantage or disadvantage. With the exception of the Arena mode, each deck is built from units of a particular faction from The Witcher’s lore - Skellige, Nilfgaard, Scoia’tael, etc. Of course, luck factors in to a degree, as does the deck build of each player, but even those variables can be overcome through measured play.Ī part of that comes down to CD Projekt Red’s delicate balancing act. The cards and their functions may be different, but the process of problem-solving to outmaneuver the opponent remains. That’s not to say the game didn’t resonate. The short answer: kind of, but not really. I was intrigued to discover whether Gwent bears the same energy, and whether it would impel me similarly. Combined with the engaging story of Queen Meve’s push back against Nilfgaard, the core gameplay remained compelling, even after well over 30 hours. The card battles in that were challenging enough throughout. So, I started with Thronebreaker: The Witcher Tales.
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Additionally, Gwent has a full-fledged, single-player spin-off for honing skills. Gwent doesn’t necessarily rank among the best CCGs by those in the know, but commentary from around the web painted it as being more generous in deck-building capacity and new-player-friendly compared to the other options. So after some research, I decided to try Gwent. I was never fully invested, nor particularly good, but I had at least some familiarity with how they work. I dabbled a little in physical CCGs back in my school days. Taking those qualities almost as far as they go, the digital CCG realm beckoned.
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My main takeaway from that experience was that I needed something slower-paced, less reliant on twitch skills, and more cerebral. As a die-hard single player, testing multiplayer waters with Counter-Strike: Global Offensive was a disaster.